Two spymasters compete to contact each of their undercover agents. They give one-word clues to an operative as he tries to successfully identify the secret agents. But all is lost if you accidentally contact the assassin.
Although the publishers recommend the game for ages 14+, we’ve found that 10-year-olds enjoy playing.
A great social game at parties that encourages interaction between teammates as they brainstorm the correct answers
The game can be modified for three people with two spymasters giving clues to a single agent.
There are many themed variants of this game such as Codenames: Marvel, Codenames: Harry Potter, Codenames: Disney, etc.
Dixit - Verbal clues help players choose a matching card
Mysterium - Players on the team have to figure out the correct answer by association with the clue
Password - Because you’re giving a one-word verbal clue for a partner to interpret